I’m currently working as an Environment Artist on Halo 4. Work samples will be posted here after the game ships on November 6, 2012.
Halo 4
© 2010 Alex Haworth. All rights reserved.
© 2010 Alex Haworth. All rights reserved.
I’m currently working as an Environment Artist on Halo 4. Work samples will be posted here after the game ships on November 6, 2012.
© 2010 Alex Haworth. All rights reserved.
Environment Art, 2009
Part of a environment team that contributed to: Modeling, Texturing, Lighting, High to Low Poly
UDK Continue reading
© 2010 Alex Haworth. All rights reserved.
For this environment I was responsible for all geometry, texture, materials and level optimization associated with the architecture and world layout.
© 2010 Alex Haworth. All rights reserved.
Environment Art, 2008
Modeling, Texturing, Lighting, Foliage, High to Low Poly
CryEngine 2 Continue reading
© 2010 Alex Haworth. All rights reserved.
Vehicle, 2011
Modeling, Texturing
Marmoset Toolbag Continue reading
© 2010 Alex Haworth. All rights reserved.
Prop Art, 2009
Modeling, Texturing, High to Low Poly
UDK Continue reading
© 2010 Alex Haworth. All rights reserved.
I worked mostly on city and map layout as well as modeling and texturing for the city blocks, some buildings and the park area.
© 2010 Alex Haworth. All rights reserved.
Environment Art, 2008
Modeling, Texturing, Lighting, Animation
CryENGINE 2 Continue reading
© 2010 Alex Haworth. All rights reserved.
Environment Art, 2008
Modeling, Texturing, Lighting
CryENGINE 2 Continue reading
© 2010 Alex Haworth. All rights reserved.
Prop Art for shipped title Damnation, 2007
Modeling, Texturing
UDK Continue reading